A VERY SERIOUS GAME ABOUT THROWING ROCKS.
Build a ridiculous pocket.Throw something worth talking about.
Your rock can wait.
Esc pauses. Sound and gentle-motion controls are at the top. Touch players use the fixed A/S/D/F/Space pad below the scene.
Throw your luck. Five clean skips earn a $2 crowd tip, once per throw. At the shop, pay $3 to throw two dice: pull back on the felt and release. Aim and force control the landing; faces are chance. Land fully inside the chalk to double that die’s reward, then keep one. One $2 rethrow replaces both. Optionally gamble that favor: 1–3 lose, 4–5 double, 6 triple. A favor lasts for the next rock only—even if you drop it. Water conditions are shown before you throw.