POCKET TOUR ◆ VOL. 01

A VERY SERIOUS GAME ABOUT THROWING ROCKS.

01 · PEBBLE BEACHLIVE FROM THE SHORE
THE WORLD'S SMALLEST EXTREME SPORT

Small rock.
Big ambition.

Build a ridiculous pocket.
Throw something worth talking about.

↓ PICK YOUR PROBLEM
↔ DRAG TO INSPECT YOUR ROCK16 BITS. ZERO COMMON SENSE.
YOUR POCKET1 / 5 relics
Strange things.
Strong opinions.

Choose your rock.

THREE PERSONALITIES. ONE BAD IDEA.
THE SHORT VERSION

Make the rock
someone else's problem.

  1. Pick a rock. Three stones per shore. All throws add to the shore's target.
  2. Risk a toss. Space to toss, then Space when it returns to the halo. Up arrow chooses a riskier snap: hit its letter at the apex, then Space on the return. More catches = more power, tighter windows. A drop loses the rock and pays nothing.
  3. Send it. Hold the throw button, release in gold. Keyboard: C to wind up, C again to release. ← / → adjust angle.
  4. Play the phrase. Opening skips use Space. At chain 3, play two-key cuts; at chain 7, three-key flurries, swings and bursts. Time each key to its meter. The final key always meets the water. An early, wrong or missing key spoils the whole phrase.
  5. Build your pocket. Spend your earnings on relics. Their effects stack. Clear 180m + chain 4, then 360m + chain 6, then 620m + chain 8. Distance alone cannot qualify. Chain 10 unlocks Hot Streak as a starter.

Esc pauses. Sound and gentle-motion controls are at the top. Touch players use the fixed A/S/D/F/Space pad below the scene.

Throw your luck. Five clean skips earn a $2 crowd tip, once per throw. At the shop, pay $3 to throw two dice: pull back on the felt and release. Aim and force control the landing; faces are chance. Land fully inside the chalk to double that die’s reward, then keep one. One $2 rethrow replaces both. Optionally gamble that favor: 1–3 lose, 4–5 double, 6 triple. A favor lasts for the next rock only—even if you drop it. Water conditions are shown before you throw.